Views: 249 Author: Mia Publish Time: 2026-10-10 Origin: Site
Content Menu
● Fallout 4 Bobblehead Locations at a Glance
● All Seven SPECIAL Bobblehead Locations
>> Strength — Mass Fusion Building
>> Perception — Museum of Freedom
>> Endurance — Poseidon Energy
>> Charisma — Parsons State Insane Asylum
>> Intelligence — Boston Public Library
>> Agility — Wreck of the FMS Northern Star
● All Seven Utility Bobblehead Locations
>> Barter — Longneck Lukowski's Cannery
>> Lock Picking — Pickman Gallery
>> Repair — Corvega Assembly Plant
● All Six Weapon Bobblehead Locations
>> Energy Weapons — Fort Hagen Command Center
>> Explosives — Saugus Ironworks
● A Practical Fallout 4 Bobblehead Collection Route
>> Stage 1: Collect Along Early Exploration
>> Stage 2: Combine Boston Visits
>> Stage 3: Plan Northern and Coastal Trips
>> Stage 4: Finish Quest-Linked and Difficult Sites
● Should You Collect SPECIAL Bobbleheads Immediately?
● Avoid These Common Collection Mistakes
>> Do Not Assume Maximum Lockpicking and Hacking Are Required
>> Do Not Treat Quest Access as a Missing Collectible
>> Keep Manual Saves Before Quest Chains
● From Digital Collectibles to Original Custom Bobbleheads
>> 1. How Many Bobbleheads Are in Fallout 4?
>> 2. Do Their Bonuses Remain After Storage?
>> 3. Can a SPECIAL Attribute Reach 11?
>> 4. Where Exactly Is the Luck Bobblehead?
>> 5. Do I Need Maximum Hacking and Lockpicking?
There are 20 Fallout 4 bobbleheads to collect: seven increase SPECIAL attributes, seven provide utility bonuses, and six improve weapon-related performance. This Fallout 4 bobblehead locations guide explains where to find every collectible, what each one does, and how to plan your search around exploration and quest progression.)
Collecting 10 unlocks "They're Not Dolls," while collecting all 20 unlocks "They're Action Figures." These collectibles also provide permanent gameplay benefits, making them useful beyond completion tracking.
My recommendation is to prioritise planning over rushing. Some figures are convenient early pickups; others sit inside dangerous locations or require particular quests.
Spoiler note: this guide names characters, locations, and access quests, but avoids discussing major story outcomes.

The following checklist covers all 20 locations and their permanent bonuses. SPECIAL figures add one point to their corresponding attribute.)
| Bobblehead | Location | Permanent bonus |
|---|---|---|
| Strength | Mass Fusion building | Strength +1 |
| Perception | Museum of Freedom | Perception +1 |
| Endurance | Poseidon Energy | Endurance +1 |
| Charisma | Parsons State Insane Asylum | Charisma +1 |
| Intelligence | Boston Public Library | Intelligence +1 |
| Agility | Wreck of the FMS Northern Star | Agility +1 |
| Luck | Spectacle Island | Luck +1 |
| Barter | Longneck Lukowski’s Cannery | Prices 5% better |
| Lock Picking | Pickman Gallery | Easier lockpicking |
| Medicine | Vault 81 | Stimpaks heal 10% more |
| Repair | Corvega assembly plant | Fusion cores last 10% longer |
| Science | Vault 75, beneath Malden Middle School | One extra hacking guess |
| Sneak | Dunwich Borers | 10% harder to detect |
| Speech | Vault 114, through Park Street station | Vendors have 100 additional caps |
| Big Guns | Vault 95 | Heavy-weapon critical damage +25% |
| Energy Weapons | Fort Hagen Command Center | Energy-weapon critical damage +25% |
| Explosives | Saugus Ironworks | Explosive damage +15% |
| Melee | Trinity Tower | Melee-weapon critical damage +25% |
| Small Guns | Gunners plaza | Ballistic-weapon critical damage +25% |
| Unarmed | Atom Cats garage | Unarmed critical damage +25% |
Notice the distinction between critical damage and ordinary damage. The weapon figures do not all provide a flat increase to every attack.)
Look for the large metal wall sculpture overlooking the lobby. The bobblehead sits on its head, approximately five levels above the reception desk. Climb through the interior and approach carefully from above; it is not simply lying on the ground-floor desk.)
In Concord, enter the room where you first meet Preston Garvey. The figure is on a desk beside a broken terminal. This makes it a convenient pickup during your early visit, provided you check the room before leaving.)
Search the central raised metal-catwalk area. The figure rests on a desk near a magazine and steamer trunk. Strong hacking skills can simplify one access route, but a water-and-sewer approach provides an alternative.
The figure is on Jack Cabot's office desk near the elevator in the administration area. Access is tied to the Cabot quest chain, culminating in "The Secret of Cabot House." Treat this as a quest-linked collectible rather than a normal walk-in pickup.
Search the northwest mechanical room. The figure sits on the computer bank. Once inside the library, focus on the back rooms rather than searching every reading table.
Reach the upper deck and continue toward the ship's bow. The bobblehead stands on the narrow wooden platform at the very front. Clear nearby threats and avoid careless movement around the edge.
Search the green tugboat at the island's southern end. The figure is inside the second-deck pilothouse, on a locker shelf near a steamer trunk. The specific boat matters: searching the island's centre will not lead you directly to it.)
Find the metal hut on the elevated catwalk in the northwest upper section of the main cannery room. If the relevant door blocks progress, investigate the available key route rather than assuming advanced lockpicking is mandatory.
Continue into the tunnels beneath the gallery. In the final chamber where Pickman confronts the raiders, look between the brick pillars near the bin fireplace. The figure is on the ground, making it easy to overlook.)
The collectible is in Curie's office within the hidden section of Vault 81. It is associated with "Hole in the Wall," not the ordinary public corridors. Progress through the vault's local activities and quest access before searching the secret labs.
Search outside, not only inside the factory. The figure sits on a wooden box at the end of the highest exterior gantry on the southwest roof section, near the blue balloon landmark. Watch your footing while navigating the exposed walkways.)
Enter through Malden Middle School and progress into the underground vault. The figure is on a desk in the science-lab area overlooking the training space. Access cards obtained during exploration help you reach the relevant rooms.
Descend through the excavation and locate the terminal marked as area #4. The figure is on a small metal table beside a lantern. Use that numbered landmark rather than searching similar-looking tables throughout the tunnels.)
Enter through Park Street station during the Nick Valentine rescue sequence. Search the overseer's office desk where Nick is held. Collect it while already following the quest to avoid an unnecessary return trip.
Search the living-quarters section for its northernmost room. The figure sits on a radio. Expect substantial opposition inside the vault; the collection goal is not a reason to ignore combat preparation.
Find the southwest kitchen area and check the small table between two refrigerators. The Command Center becomes accessible during or after "Reunions," so searching Fort Hagen prematurely will not provide the same route.)
Enter the blast-furnace section. On the second-level catwalk, locate the control panel beside the steamer trunk, behind Slag's position. The figure sits on the panel, not inside the trunk.)
Climb to the top and find the cage containing Rex Goodman and Strong. The bobblehead rests on a table inside. Check the cage during the rescue sequence rather than leaving immediately after opening it.)
Search the broadcast desk in the on-air room on the first floor's west side. The building offers keys as part of its access options, so a locked door should prompt further exploration rather than immediate abandonment.
Enter the main warehouse and look on the hood of the rusty car. This is a straightforward landmark-based search: the figure is not hidden inside a container or behind a lengthy interior maze.)
There is no mandatory collection order. The following is a planning framework, not a tested fastest route.

Combine the Museum of Freedom visit with Perception. When exploring Corvega, remember that Repair is on the exterior gantry.
These two pickups reduce avoidable backtracking without requiring you to force a trip into the distant south.)
Group Boston Public Library, Pickman Gallery, Trinity Tower, and Mass Fusion around your city exploration.
Collect Speech when the main quest takes you into Vault 114. Save Energy Weapons for the Fort Hagen Command Center access provided by "Reunions.")
Combine northern exploration with the cannery, Saugus Ironworks, Dunwich Borers, and Vault 75 where your progress permits.
For the southern coast, plan around Atom Cats garage, the Northern Star wreck, Poseidon Energy, and Spectacle Island. The exact sequence depends on discovered locations, equipment, and your current quests.
Schedule Charisma around the Cabot storyline and Medicine around Vault 81.
Leave heavily defended locations such as Vault 95 and Gunners Plaza until your equipment and combat capability suit the encounter.
A SPECIAL bobblehead can raise an attribute from 10 to 11 if that attribute is already at 10 when you collect it.
If you collect it earlier, the ordinary level-up system cannot subsequently raise that attribute above 10.)
This creates a genuine trade-off:
- Early collection provides an immediate benefit.
- Delayed collection can support a planned attribute of 11.
- Waiting without a clear build goal may postpone a useful bonus unnecessarily.
Choose based on your character plan rather than following a blanket instruction to collect every stat figure first.

The original article makes that recommendation too broadly. Keys, access cards, and alternative entrances exist at several relevant sites. Better skills may simplify travel, but they are not a universal prerequisite for all 20 figures.
Fort Hagen Command Center, the hidden Vault 81 section, and Parsons asylum require appropriate progression.
If you reach a barrier, check the quest requirement before assuming your game is broken.)
The Fallout Wiki documents an "Emogene Takes a Lover" bug that can block the Cabot quest chain and therefore Charisma access. This is a reported risk, not a prediction that every current game will encounter it.)
Keep recoverable saves before major quest transitions. A broad promise that every collectible is always obtainable overlooks possible quest bugs.

Fallout's collectibles demonstrate the appeal of recognisable poses and a coherent collection. That design lesson can inform original physical gifts without copying game characters.
According to the supplied company background, Top Arts & Crafts Co., Ltd. manufactures resin crafts and polymer-clay personalised bobbleheads for global custom and wholesale customers.
For an original collection, provide reference photos, poses, colours, base dimensions, packaging requirements, and quantities. Request physical proofs and written approval stages.
The company's inclusion does not establish a Bethesda affiliation or permission to reproduce Fallout branding.
There are 20: seven SPECIAL, seven utility, and six weapon-related collectibles.)
The bonuses are permanent upon collection. You can display the figures on a settlement bobblehead stand rather than carrying them throughout the game.)
Yes. Collect the relevant bobblehead when that attribute is already at 10. Collection timing matters if this is your build goal.)
On the southern green tugboat at Spectacle Island, inside the second-deck pilothouse on a locker shelf.)
No universal maximum-skill requirement applies. Several locations offer keys, cards, or alternative routes.
1. National Bobblehead Hall of Fame and Museum. "Fallout 4 Guide: All 20 Bobblehead Locations." Original article supplied for reconstruction; its retrieved content credits Gamechup and contains introductory advice rather than a complete visible location list. [bobbleheadhall]
2. Nukapedia / Fallout Wiki. "Vault-Tec Bobblehead (Fallout 4)." Principal source for the 20 locations, precise landmarks, permanent effects, display stands, SPECIAL timing, and the reported Cabot quest bug. Community-maintained source. [fallout.fandom])
3. Push Square. "Fallout 4: All Bobbleheads Locations," updated May 22, 2025. Supplementary source for access routes, trophy requirements, and reader questions about collection order and map clarity. Historical bug commentary was not treated as proof of universal current behaviour. [pushsquare]
4. IGN. "Medicine Bobblehead Location." Supplementary source for the hidden Vault 81 section, Curie's room, and associated quest access. [ign]
5. GosuNoob. "Bobblehead Locations." Supplementary source for the Strength figure's elevated statue location and approach from above. [gosunoob]